Roadmap

Last updated:

Track the development of Three.js Blocks across Indie and Pro tiers. We ship the heavy infrastructure for teams building next-generation real-time experiences.

In Active Development

Currently being built and shipped

20%
complete
1 completed 3 in progress 1 open

IndirectBatchedMesh + LOD Sync

Automatic level-of-detail orchestration for IndirectBatchedMesh so streamed assets snap into the pipeline without trouble.

Open

Up Next

Planning and early development

0%
complete
0 completed 0 in progress 6 open

Procedural Geometry LOD

Generate multi-resolution geometry directly inside your project with deterministic results that plug into your other blocks.

Open

Particle Engine Suite

High-performance GPU particles paired with a GUI so technical and creative teams iterate together.

  • Graph-based emitter authoring with live scrubbing.
  • Layered simulation stages for forces, collisions, and custom data channels.
Open

MLS-MPM Soft Bodies

Material Point Method deformation with MLS smoothing for expressive cloth, goo, and soft-body interactions that stay performant in WebGPU.

Open

Future

Research and exploration phase

0%
complete
0 completed 0 in progress 5 open

Meshlet Runtime

Nanite-inspired meshlet streaming that keeps silhouettes pristine while slashing overdraw on mid-range GPUs.

Open

Asset Streaming Toolkit

Streaming coordinator that pages meshes, geometries, and textures as players move through large scenes.

  • Predictive heuristics tuned for open-world pacing.
Open

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