Roadmap

Last updated:

Track the development of Three.js Blocks across Indie and Pro tiers. We ship the heavy infrastructure for teams building next-generation real-time experiences.

In Active Development

Currently being built and shipped

0%
complete
0 completed 2 in progress 4 open

Compute-Driven BatchedMesh

Rewrite of BatchedMesh that keeps draw calls lean by moving culling, sorting, and LOD to the GPU.

Open

SDF Collision

Add an Signed Distance Field collision pluggable to all types of Simulation (SPH, Boids, MLS-MPM, Smoke...).

In Progress

Procedural Geometry LOD

Generate multi-resolution geometry directly inside your project with deterministic results that plug into your other blocks.

Open

IndirectBatchedMesh + LOD Sync

Automatic level-of-detail orchestration for IndirectBatchedMesh so streamed assets snap into the pipeline without trouble.

Open

Up Next

Planning and early development

0%
complete
0 completed 0 in progress 5 open

Particle Engine Suite

High-performance GPU particles paired with a GUI so technical and creative teams iterate together.

  • Graph-based emitter authoring with live scrubbing.
  • Layered simulation stages for forces, collisions, and custom data channels.
Open

MLS-MPM Soft Bodies

Material Point Method deformation with MLS smoothing for expressive cloth, goo, and soft-body interactions that stay performant in WebGPU.

Open

Future

Research and exploration phase

0%
complete
0 completed 0 in progress 5 open

Meshlet Runtime

Nanite-inspired meshlet streaming that keeps silhouettes pristine while slashing overdraw on mid-range GPUs.

Open

Asset Streaming Toolkit

Streaming coordinator that pages meshes, geometries, and textures as players move through large scenes.

  • Predictive heuristics tuned for open-world pacing.
Open

Want to influence the roadmap?

Share feedback, request features, or tell us what would make shipping with Three.js Blocks even faster.

Share Feedback