Three.js Blocks
Three.js
Blocks
v0.0.47
home
docs
examples
tools
Home
Documentation
Examples
Tools
Compute
ComputeBatchCulling
WebGPU
r181
ComputeBitonicSort
WebGPU
ComputeBVHSampler
WebGPU
ComputeInstanceCulling
WebGPU
ComputeMeshSurfaceSampler
WebGPU
ComputeMipAwareBlueNoise
WebGPU
ComputeSDFGenerator
WebGPU
SDFVolumeHelpers
WebGPU
TSL
animationTextureMatrix
WebGPU
WebGL
animationTextureNormal
WebGPU
WebGL
animationTexturePosition
WebGPU
WebGL
biplanarTexture
WebGPU
WebGL
blueNoise
WebGPU
WebGL
CurlNoise
WebGPU
WebGL
filmHD
WebGPU
WebGL
fresnel
WebGPU
WebGL
instanceCulling
WebGPU
instanceCullingIndex
WebGPU
instanceCullingMatrix
WebGPU
kuwahara
WebGPU
WebGL
parallaxOcclusion
WebGPU
WebGL
shadowMapFastNoise
WebGPU
WebGL
smoke
WebGPU
structureTensor
WebGPU
WebGL
traaHD
WebGPU
WebGL
Geometries
BirdGeometry
WebGPU
WebGL
BoxNoFaceGeometry
WebGPU
WebGL
TriangleGeometry
WebGPU
WebGL
Materials
MeshTransmissionNodeMaterial
WebGPU
WebGL
Meshes
GridPristine
WebGPU
WebGL
Animation
AnimationBakeLoader
WebGPU
WebGL
AnimationBakeMixer
WebGPU
WebGL
Text
batchedText
WebGPU
BatchedText
WebGPU
batchedTextColor
WebGPU
text
WebGPU
WebGL
Text
WebGPU
WebGL
textColor
WebGPU
WebGL
textDrawId
WebGPU
textGlyphDimensions
WebGPU
WebGL
textGlyphUV
WebGPU
WebGL
textLetterId
WebGPU
WebGL
textUV
WebGPU
WebGL
IndirectBatchedMesh
indirectBatch
WebGPU
indirectBatchColor
WebGPU
IndirectBatchedMesh
WebGPU
indirectBatchGeometryId
WebGPU
indirectBatchId
WebGPU
indirectBatchMatrix
WebGPU
Simulation
Boids
WebGPU
PBF
WebGPU
SpatialGridHelper
WebGPU
SPH
WebGPU
Physics
AIR_FORCE_MULTIPLIER
beginFrame
BodyType
CAMERA_OFFSET_SCALER_MAX
CAMERA_OFFSET_SCALER_MIN
CameraMode
COLLISION_EPSILON
combinePresets
DEFAULT_AIR_FRICTION
DEFAULT_BVH_CONFIG
DEFAULT_CAPSULE_LENGTH
DEFAULT_CAPSULE_RADIUS
DEFAULT_COLLISION_SUBSTEPS
DEFAULT_FORCE_CAPACITY
DEFAULT_FOV
DEFAULT_FRICTION
DEFAULT_GRAVITY
DEFAULT_JUMP_VELOCITY
DEFAULT_LINEAR_DRAG
DEFAULT_MASS
DEFAULT_MAX_VELOCITY
DEFAULT_TURN_CAPACITY
DefaultModel
Preset
Default
Movement
extendPreset
FIXED_TIMESTEP
FIXED_TIMESTEP_MS
getActivePhysicsModel
GROUND_ANGLE_THRESHOLD
GROUNDED_FORCE_MULTIPLIER
HalfLifeModel
Preset
GoldSrc
Half-Life
Surf
Bhop
Movement
HU_TO_METERS
initializePhysicsModels
INPUT_READ_INTERVAL_MS
interpolateEntity
JUMP_RISING_GRAVITY_BONUS
LANDING_ANGLE_THRESHOLD
LOCK_TIMEOUT_MS
MAX_DYNAMIC_BODIES
MAX_IN_REACH
MAX_KINEMATIC_BODIES
MAX_STATIC_BODIES
MAX_ZONES
ON_TOP_ANGLE_THRESHOLD
PHYSICS_WRITE_INTERVAL_MS
physicsModelRegistry
PlatformerModel
Preset
Platformer
Movement
RealisticModel
Preset
Realistic
Simulation
Movement
scalePreset
SENTINEL_FLOAT32
SENTINEL_INT8
syncPhysics
validatePhysicsModel
ZoneDetectionMode
Camera
FirstPersonCamera
PhysicsCamera
RTSCamera
ThirdPersonCamera
Core
Body
Bodies
Transform
Position
Quaternion
EntityProxy
Proxy
Interpolation
State
InputController
Input
Keyboard
Physics
Main Thread
SharedArrayBuffer
Worker
PhysicsController
Controller
Update
Input
EntityProxy
PhysicsInfo
Performance
Metrics
Debug
Helpers
addBodies
addBody
PhysicsDebug
PhysicsSpatialGridHelper
playerAutoWalk
teleportPlayer
DEFAULT_FRICTION
@three-blocks/pro
const DEFAULT_FRICTION = 1
Value
1
Default friction for surfaces
Search