BodyType
const BodyType = { DYNAMIC: 'dynamic', KINEMATIC: 'kinematic', STATIC: 'static', ZONE: 'zone', IN_REACH: 'inReach', }Physics body types
Example
// Platform that moves the player with it (default velocityTransfer: true)
await physics.addBody(BodyType.KINEMATIC, platformMesh);
// Multiplayer peer - solid surface but no velocity transfer
await physics.addBody(BodyType.KINEMATIC, peerMesh, { velocityTransfer: false });