BodyType
const BodyType = { DYNAMIC: 'dynamic', KINEMATIC: 'kinematic', STATIC: 'static', ZONE: 'zone', IN_REACH: 'inReach', }Physics body types
Example
import { BodyType } from '@three-blocks/pro';
await physics.addBody(BodyType.STATIC, groundMesh);
await physics.addBody(BodyType.DYNAMIC, playerMesh, { mass: 1.5 });
await physics.addBody(BodyType.KINEMATIC, platformMesh);