Three.js Blocks
Three.js
Blocks
v0.0.54
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r181
ComputeBitonicSort
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WebGPU
ComputeMipAwareBlueNoise
WebGPU
ComputePointsSDFGenerator
WebGPU
PointCloud
ComputePrefixSum
WebGPU
ComputeRadixSort
WebGPU
ComputeSDFGenerator
WebGPU
SDFVolumeHelpers
WebGPU
TSL
animationTextureMatrix
WebGPU
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animationTextureNormal
WebGPU
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animationTexturePosition
WebGPU
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biplanarTexture
WebGPU
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blueNoise
WebGPU
WebGL
CurlNoise
WebGPU
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filmHD
WebGPU
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fresnel
WebGPU
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instanceCulling
WebGPU
instanceCullingIndex
WebGPU
instanceCullingMatrix
WebGPU
kuwahara
WebGPU
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parallaxOcclusion
WebGPU
WebGL
shadowMapFastNoise
WebGPU
WebGL
smoke
WebGPU
smokeRTT
WebGPU
RTT
structureTensor
WebGPU
WebGL
traaHD
WebGPU
WebGL
Geometries
BirdGeometry
WebGPU
WebGL
BoxNoFaceGeometry
WebGPU
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TriangleGeometry
WebGPU
WebGL
Materials
GaussianSplatsMaterial
WebGPU
MeshTransmissionNodeMaterial
WebGPU
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GridPristine
WebGPU
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AnimationBakeLoader
WebGPU
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AnimationBakeMixer
WebGPU
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Text
batchedText
WebGPU
BatchedText
WebGPU
batchedTextColor
WebGPU
text
WebGPU
WebGL
Text
WebGPU
WebGL
textColor
WebGPU
WebGL
textDrawId
WebGPU
textGlyphDimensions
WebGPU
WebGL
textGlyphUV
WebGPU
WebGL
textLetterId
WebGPU
WebGL
textUV
WebGPU
WebGL
IndirectBatchedMesh
indirectBatch
WebGPU
indirectBatchColor
WebGPU
IndirectBatchedMesh
WebGPU
indirectBatchGeometryId
WebGPU
indirectBatchId
WebGPU
indirectBatchMatrix
WebGPU
Simulation
Boids
WebGPU
BVHVolumeConstraint
WebGPU
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PBF
WebGPU
SPH
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AgentIntent
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Physics
ArcadeModel
Preset
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Movement
beginFrame
BodyEvent
BodyType
CameraMode
collisionResponseRegistry
combinePresets
DEFAULT_GRAVITY
DEFAULT_LINEAR_DRAG
extendPreset
getActiveCollisionResponseModel
getActivePhysicsModel
HitscanWeapon
Physics
Weapons
Hitscan
WebGPU
WebGL
HU_TO_METERS
initializePhysicsModels
MAX_DYNAMIC_BODIES
MAX_IN_REACH
MAX_KINEMATIC_BODIES
MAX_PROJECTILES
MAX_STATIC_BODIES
MAX_ZONES
MomentumTransferResponse
NavigationType
physicsModelRegistry
PlatformerModel
Preset
Platformer
Movement
ProjectilePreset
ProjectileWeapon
Physics
Weapons
Projectile
WebGPU
WebGL
RealisticModel
Preset
Realistic
RAPIER
Simulation
Movement
scalePreset
SimplePushResponse
syncPhysics
validatePhysicsModel
Weapon
Physics
Weapons
WebGPU
WebGL
WeaponEvent
WeaponType
ZoneDetectionMode
Camera
FirstPersonCamera
Physics
Camera
FPS
WebGPU
WebGL
OrthographicPhysicsCamera
Physics
Camera
2D
Orthographic
WebGPU
WebGL
ParallaxHelper
Parallax
2D
Background
WebGPU
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PhysicsCamera
Physics
Camera
WebGPU
WebGL
PlatformerCamera
Physics
Camera
2D
Platformer
Orthographic
WebGPU
WebGL
RTSCamera
Physics
Camera
RTS
WebGPU
WebGL
SpectatorCamera
Physics
Camera
Spectator
WebGPU
WebGL
ThirdPersonCamera
Physics
Camera
TPS
WebGPU
WebGL
Core
Body
Physics
Body
WebGPU
WebGL
DynamicBody
Physics
Body
Player
WebGPU
WebGL
EntityProxy
Proxy
Interpolation
State
InputController
Input
Keyboard
KinematicBody
Physics
Body
NPC
WebGPU
WebGL
Physics
Physics
WebGPU
WebGL
PhysicsController
Controller
Update
Input
EntityProxy
PhysicsInfo
Physics
Debug
WebGPU
WebGL
Helpers
boxInertia
calculateMomentOfInertia
cylinderInertia
GaussianSplatsHelper
WebGPU
GaussianSplatsPoints
WebGPU
NavMeshGridHelper
PathfindingGridHelper
PathfindingHelper
PhysicsDebug
PhysicsDebugBVH
Physics
Debug
WebGPU
WebGL
SpatialGridHelper
WebGPU
sphereInertia
teleportBody
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MAX_ZONES
@three-blocks/pro
const MAX_ZONES = 64
Value
64
Maximum number of zone triggers
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