HitscanWeapon
new HitscanWeapon(views : Object, type : string, index : number, mesh : THREE.Mesh, physics : Physics, properties : Object)HitscanWeapon - Hitscan weapon proxy extension
Extends the base Weapon class with hitscan-specific properties like max distance and piercing. Hitscan weapons use instant raycasting for hit detection (no physics-based projectile).
Constructor Parameters
Example
import { Physics, WeaponType, WeaponEvent } from '@three-blocks/pro';
const rifle = await physics.addWeapon(WeaponType.HITSCAN, null, {
damage: 25,
maxDistance: 1000,
piercing: false,
});
rifle.weapon.addEventListener(WeaponEvent.HIT, (event) => {
drawBulletHole(event.hitPoint, event.hitNormal);
});
rifle.weapon.fireFromCamera();
Properties
# .maxDistance : number
Get maximum raycast distance.
# .maxDistance : number
Set maximum raycast distance.
# .piercing : boolean
Get piercing flag (shoot through multiple targets).
# .piercing : boolean
Set piercing flag (shoot through multiple targets).